Google+

Nieuws

17 mei 2001 - 23:10

The LA Times chats with Will Wright about creating the original SimCity™, The Sims™ fan sites, and his favorite tech toys.

Click here for the Los Angeles Times article


Sim-ple Tools

The creator of the popular computer game series often uses pen and paper to develop his design ideas.
Will Wright is the father of the landmark and wildly popular Sim series of computer games, which began with 1989's "SimCity"--a title that simulated the development of a city according to political, environmental and budgeting decisions made by the player.
Key to the success of the games was Wright's development of techniques to bring realistic simulations, which previously had been available only to scientists and the military, to home computers.
Spinoff games have included "SimEarth," "SimAnt" (simulating an ant colony), a helicopter flight game "SimCopter" and two "SimCity" sequels. The latest is "The Sims," which allows a player to oversee a neighborhood of simulated people. An online version of the game is scheduled to be released next year.
There are almost 7 million Sim games in circulation, according to Maxis, the Bay Area company that Wright, 41, co-founded.

DESKTOP: At home, the main one is a Dell that I just got--I usually get a new system once a year or so. It's the 4100 model, not leading edge but fast enough. At work I also have a Dell, an XPS, and it's definitely too slow. I have to get around to getting a new one.
At work I run prototypes of the games--they give me very specific parts of them that are finished and I play with them to see how well they work and how much fun they are.

Q. What computer did you use to develop "SimCity"?
We started in 1985 on a Commodore 64. I wish I still had that computer--I lost it when our home in the Berkeley Hills burned down in the 1991 fires. When we did "SimCity 2000," I put a little sign that said "Will's House" on one of the houses. When I play the game I have firetrucks come and save the house from a fire that has broken out. But it didn't happen that way in real life.

Q. How many games are you working on now?
The company is working on six. I am involved with three, including "Sims Online."

LAPTOP: I have a ThinkPad that I use occasionally for presentations. But I don't like lugging it around. I find the computer bag is a lot more useful if I leave the computer out of it.

Q. What do you put in instead?
Graph paper and black roller-ball pens. I find that when I'm doing design work, my ideas flow so much more easily onto paper than on a computer--I can be much more expressive. And I can move from graphics to text seamlessly, while on a computer you have to jump back and forth.
When drawing an image on graph paper, it's really clear the resolution you intend. On the computer it's always precise, and that's not always what you want. On paper you can be more subtle.

HAND-HELD: I'm very dependent on my Palm V--I have my names and addresses and schedule on it. And a lot of games--Tank, Go, Chess, Solitaire and Taipan, which is a trading game. I also have a drawing program, one for learning kanji. I've got a lot of little hacks on it, like one to make it a tricorder.
The little games are great. I end up playing them in boring meetings with the sound off.

Q. Is there a version of "SimCity" for the Palm?
Yes. There is a company in France that did the conversion, and it's pretty good.

BOOKMARKED SITES: I go to a lot of the game news sites--http://www.gamespot.com is a good one. And the Battlebots site--my daughter and I have been building robots and competing for several years. We are competing soon with our latest robot, Chiabot, which looks like a big bush.
I also go to science sites like http://www.space.com and http://www.sciencedaily.com. And there are a lot of Sims fan sites out there and I enjoy going to them to see what new things people are creating for the games. Some of those people are very, very talented.

Q. Have you ever hired someone based on what they are showing on their fan site?
Not yet, but we are considering it.

SCREEN SAVER: The SETI [Search for Extraterrestrial Intelligence] screen saver.

Q. The one that uses personal computers to help process radio telescope information?
Yes. We use them at home--I think we have a total of seven computers, in all, tied together in a little network.

FAVORITE TECH TOY: I collect robot toys and have a lot of them, including an Aibo [robotic dog]. In the office, I have an electric scooter, which is fun to use to get around. I had to put duct tape on the wheels to keep them from making marks on the carpet.

Q. Game consoles?
At home we have a Dreamcast and Nintendo.

Q. Do you enjoy playing any current games?
I play lots of games when they first come out. "Black and White" was interesting--there were a lot of cool ideas in there, but I like the creature more than the game. And I like "Tribes2" a lot.
One of the coolest things I have is a remote-control helicopter flight simulator that plugs into the computer. The controls feel just like they do on a real RC flight. I think it has saved me thousands of dollars by teaching me to avoid crashes of my electric helicopters.

--As told to DAVID COLKER

15 mei 2001 - 23:00

This is the 2nd installment of Best Of The Web featuring Hall Of Fame users. This download features 10 buildings of different styles and types created by fans using Building Architect Plus which is available for free in the 'Downloads' area. We hope you enjoy these new buildings and make sure you look around the Building Exchange for more user made jewels for your cities.

Go To Best Of The Web

10 mei 2001 - 23:30

As a special thank you to everyone that has purchased House Party, we offer you the exclusive Potty Pack. The House Party Potty Pack will satisfy all of your Sims bathroom needs. You must have House Party installed on your system for the three to appear.

Download Potty Pack (1.11 Mb)

10 mei 2001 - 23:20

The fans really got creative for the House Party Album contest. Read their wonderful Family Albums and then download the party time winner!

Go to SimDay Events

10 mei 2001 - 23:10

This week, the topic is body meshes. We love to hear your thoughts and wishes concerning The Sims! What kind of bodies or clothes do you want to create that you don't have the right mesh for? Please respond by going to the BBS and post in the Suggest A Topic section.

Go to Chat/BBS

8 mei 2001 - 23:10

Having trouble with your Sims? Slow performance got you down? Now you can find the answers to all those pesky problems in our updated HELP area.

Go To Help

8 mei 2001 - 23:00

Getting 'Astronomical' land values isn't easy. Take a look at our new 'How to Increase Land Value' article in the Tips and Tricks section.

Go To Tips and Tricks

3 mei 2001 - 23:20

Vraag je je weleens af wat je Sims proberen te zeggen? Nou op deze SimDay gaan we jou in het Simlish laten zingen. Download de muziek en zing mee met de lyrics van een van onze House Party kampvuurliedjes. Je zult binnen no time Simlish spreken!


Eerste couplet:
Bomb lap ga doh hogey
Sha boom ad dif woah
Tweede couplet:
Guy josh guy gorp meep mo
Blen so meh me zoe
Derde couplet:
Gink flee flgh la lee la
Dor kor bingy dew
Vierde couplet:
Jam bam be Q T toh
X plexy ski pooh
Kampvuur Liedje #1 (793 Kb)

3 mei 2001 - 23:10

And who said work can't be fun...? Of course there is some serious work to be done, but you'll have fun doing it. Maxis is looking for experienced technical people to play a key role in the design and implementation of EA's new online and next generation products. If you're a senior server or test/quality engineer and want to hear more...

Go to View Jobs


Maxis has immediate openings for:
  • Lead / Senior Server Engineers to define and implement the infrastructure for our next-generation online game. Ideal candidates will have experience with client-server development, Unix / Linux, and general networking issues. Minimum 5 years programming experience, strong experience with C++ and Unix required. Experience developing a large scale client-server online game is a serious plus.
  • Experienced Quality Assurance / Test Engineers to define and implement test systems to monitor and audit the project for compliance with established procedures and standards, ensuring traceability through all phases of the product life-cycle. Experience in System Engineering, Quality Assurance, and Configuration Management a plus. Ideal candidates will have experience testing software products using defect tracking and revision control tools and either Pareto diagrams, Cause and Effect Analysis, or Work Flow Analysis.
  • Experienced real-time 3D Engineers with expertise in cutting edge 3D engine development, lighting, special effects, software rendering, and optimization. Minimum 5 years programming experience, strong experience with C++, DirectX required.

Email your resume to Resumes@Maxis.com.

3 mei 2001 - 23:00

Thanks for all the great entries in the House Party contest! Our judges are hard at work choosing a winner from all the party stories!

Pagina's

Nieuwsarchief