Sims Fans!
Last week was the fabled Electronic Entertainment Expo in L.A., and as always, the event was a study in the rabid devotion of gamers to their favorite medium, as well as a demonstration of the ineffectiveness of even the most powerful cough-drops in the face of three days of extolling the virtues of The Sims 2 on the busy E3 show floor. Imagine filibustering inside a jet engine, and you have a good idea of what my experience was like.
Fortunately, the strain on my vocal chords was well worth it - our demo went over like gangbusters! The highly prominent area for The Sims 2 was always swarming with eager video-game enthusiasts, and everyone was simply blown away when they saw The Sims 2 in action! As you probably already know, the heart of game play in The Sims 2 is centered around the wants and fears of your Sims, and our demo showcased the dramatic possibilities of these new game play mechanics. To wit:
Our demo begins at the birthday party of Don Baxter's son. Friends and family have all gathered by the Baxter's pool to celebrate. Don's old flame, Dina, is in attendance, and good ol' Don, whose life aspirations center squarely on romance, is eager to chat up Dina and perhaps rekindle that old flame. Sarah, Don's wife, naturally has other plans. Her life aspirations focus on her family - she just wants to make sure her son has a great birthday party, and that all remains happy and healthy in the Baxter household. So when Sarah's sister, Virginia, stumbles upon Don and Dina locked in a romantic embrace in the pool cabana, things take a turn for the worse. Virginia, ever the dutiful sister, runs straight away to tell Sarah what she saw. Sarah is devastated by her husband's infidelity. The dust really begins to fly in a knockdown, drag-out fight between Dina and Virginia, who fiercely upholds her sister's honor. This was just one story we showed at the show, since it would have taken all day to show the entire game. Nonetheless, it gave attendees a sense of the myriad of gameplay moments that are waiting to unfold when the game ships on September 17, 2004.
These screenshots should give you a sense of the Baxter party commotion!
Until Next Week
Lucy Bradshaw
Sims 2 Executive Producer & Hoarse Whisperer
Nieuws
Duizenden aanwezigen op de E3 hebben deze video op een gigantisch scherm kunnen bekijken, en nu kun jij het lekker in alle rust thuis kijken zonder dat je in een hele lange wachtrij moet te staan.
So, you've downloaded the Body Shop, but your Sims 2 creations keep turning out less than divine. What do you do? You check out the new Sims 2 Body Shop tutorial, that's what!
Get your questions answered from our chat event about The Sims 2 Body Shop with Producer, Darren Futa and lead Engineer, Bruce Wilkie.
maxiskitty (May 13, 2004 6:02:20 PM)
Hello and Welcome to the Sims 2 Body Shop Chat with Body Shop Producer Darren Futa and Body Shop Programmer Bruce Wilkie!
MaxisBruce (May 13, 2004 6:02:54 PM)
Hello everyone! Nice to see you all.
MaxisDarren (May 13, 2004 6:03:00 PM)
Hallo all!
Girligirl (May 13, 2004 6:04:24 PM)
Hey so the official date for the sims 2 is when?
MaxisLucky (May 13, 2004 6:04:24 PM)
The Sims 2 will ship on September 17, 2004.
calichica (May 13, 2004 6:05:35 PM)
when will we be able to download from "showcase"?
MaxisLucky (May 13, 2004 6:05:35 PM)
We will be adding that functionality later. For now you can save out your Sims to your own server and share them.
Deckmaster (May 13, 2004 6:06:14 PM)
I have installed bodyshop on my harddrive C and am planning to install SIMS2 on my harddrive D which is a lot larger and used for games. Can that give some difficulties you think?
MaxisBruce (May 13, 2004 6:06:14 PM)
While this is fine to do, keep in mind any custom things you've created will still be on your C:. You can manually copy over your custom files, however, if you'd like.
kcstanton (May 13, 2004 6:07:54 PM)
how many packs are there going to be?
MaxisDarren (May 13, 2004 6:07:54 PM)
The plan is to release more packs before The Sims 2 comes out, but we don't have a firm date yet. Right now everyone on the team is definitely focusing on getting the game as great as possible.
mobstersarehot (May 13, 2004 6:08:30 PM)
In the body shop can you give the Sims bigger breasts?
MaxisBruce (May 13, 2004 6:08:30 PM)
You can't change meshes (ie body parts) in the BodyShop right now, only textures.
James (May 13, 2004 6:08:46 PM)
Darren - why the tortoise?
MaxisDarren (May 13, 2004 6:08:46 PM)
Oh, no special reason Seemed the cutest of the choices.
Ash (May 13, 2004 6:08:58 PM)
is it true that the release date of the Sim 2 is September 17th?
MaxisLucky (May 13, 2004 6:08:58 PM)
Yup - that's the plan!
ChEeTaH (May 13, 2004 6:11:08 PM)
In the Body Shop, why can't you zoom in to the face in the Sims selection screen (right before cloning or building one)?
MaxisBruce (May 13, 2004 6:11:08 PM)
A couple keys you might like - F7 (zoom out) and F8 (zoom in)...
TS2_rox (May 13, 2004 6:11:24 PM)
so BodyShop has better customization than the ingame CAS that will be in TS2?Will TS2 have lots of sliders and stuff still like in BodyShop?
MaxisDarren (May 13, 2004 6:11:24 PM)
TS2 will definitely have sliders like in Body Shop, as well as many features that you don't have in Body Shop ... such as assigning personalities, picking heads, giving them a proper name ... can't have Sims running around in the game without names!
Guest (May 13, 2004 6:11:31 PM)
Can you only download body shop or can you also buy it?
MaxisMojo (May 13, 2004 6:11:31 PM)
The Sims2 Body Shop is available as a free download only. You can not purchase it.
MaxisDarren (May 13, 2004 6:12:47 PM)
Sims2 will also let you create the families and give them relationships out of CAS.
ananse (May 13, 2004 6:12:51 PM)
There only seems to be one ear slider. The only way to get pointy ears is to pick the pre-fab face. Are there going to be updates with better ear sliders?
MaxisBruce (May 13, 2004 6:12:51 PM)
Currently, the modifiers you see in the BodyShop are all the modifiers we've created. However, it's possible for us to release more modifiers at some point, just a matter of time / getting them done.
MaxisDarren (May 13, 2004 6:13:24 PM)
you can also pick the pointy ears from the Ears tab, if that's all you want (in Faces)
emperorjess (May 13, 2004 6:14:19 PM)
The preview of body shop only has a limited number of clothes and accessories (ie. make up, glasses, etc.) How many possible outfits, beards, cosmetics, etc. will there be when it is released with Sims 2?
MaxisDarren (May 13, 2004 6:14:19 PM)
I haven't counted recently, but there are many, many times more choices in the game. Body Shop is just a taste of the content goodness waiting for you in the game.
forwardmotion (May 13, 2004 6:14:49 PM)
what dose CAS stand for
MaxisLucky (May 13, 2004 6:14:49 PM)
Create-A-Sim
Twoyys4me (May 13, 2004 6:15:25 PM)
When we buy Sims2, if we've already downloaded the Sim2Bodyshop, (who hasn't?!) will we need to delete that from our systems before loading Sims2?
MaxisBruce (May 13, 2004 6:15:25 PM)
After you install Sims2, and try to run the old BodyShop, you'll get a message telling you about the newer version, so while you don't *need* to delete it, you won't be using it any longer. The newer version included with the game will be the one to use.
BxShawty41190 (May 13, 2004 6:15:38 PM)
What do you think is the most interesting aspect of the Sims 2 Shop?
MaxisDarren (May 13, 2004 6:15:38 PM)
I really like making custom skin tones and eye colors. The alpha channel is really fun to play with too. I'm so impressed with what I've seen showing up on the Showcase
Guest (May 13, 2004 6:16:40 PM)
PLEASE ANSWER ME!!!!!!!!!!!!!!!! Is the body shop included in the sims 2 or do we just have to download it???
MaxisBruce (May 13, 2004 6:16:40 PM)
The BodyShop will be included with the Sims2.
905 (May 13, 2004 6:16:44 PM)
If you made a mistake in the Body Shop can you fix it?
MaxisDarren (May 13, 2004 6:16:44 PM)
The best thing to do is just delete the content you imported, then go back to Load Saved Projects and start over.
keljopy (May 13, 2004 6:18:18 PM)
Are the skin color, eyes, and hair the only things that will be passed on genetically or will things like facial features be passed on also?
MaxisDarren (May 13, 2004 6:18:19 PM)
Faces will be inherited, but the baby will have a combination of the two parents' faces. It's fun to see what parts come from Mom and what parts come from Dad ... or from others ...
Petreak (May 13, 2004 6:19:09 PM)
Is there a way to delete new items you create in Bodyshop? I have several versions of the same dress I don't want.
MaxisBruce (May 13, 2004 6:19:09 PM)
To delete the project, use the "Load Projects" screen. To delete custom items you've imported, use the "Build Sim" area for that - you'll see the trashcan icon enabled when you've selected a custom item.
TrixieTown (May 13, 2004 6:21:58 PM)
What about Archetypes? That was a main feature when originally talking about CaSIE
MaxisBruce (May 13, 2004 6:21:58 PM)
BodyShop has archetypes - they are in the "Build Sim" area, right beside the "Modifiers" tab.
Guest (May 13, 2004 6:22:16 PM)
When maaking tattoos on skins will this cause future generations to inherit the tattoos?
MaxisDarren (May 13, 2004 6:22:16 PM)
Sort of yes, sort of no. If the child inherits your skin tone, then that tattoo will show up for whatever age/gender you've put the tattoo on. To the game, that tatoo is a part of the skin.
MaxisDarren (May 13, 2004 6:23:03 PM)
Archetypes are there, they just got renamed to "Faces"
PIGBOY (May 13, 2004 6:23:31 PM)
Will Body Shop have an exchange before TS2's release?
MaxisLucky (May 13, 2004 6:23:31 PM)
There's already a Showcase where you can upload your work. Hopefully fansites will start having some Sims on display for trading/sharing soon
Jeffrie (May 13, 2004 6:23:46 PM)
Will there be more makeup options? As well as pre made ones like the masks like have an evening, day looks
MaxisBruce (May 13, 2004 6:23:46 PM)
There are many, many more makeup options (blush, eye shadow, lipstick, face paint, etc) in the content for Sims2...
reader003 (May 13, 2004 6:24:20 PM)
can you add to the help section?
MaxisLucky (May 13, 2004 6:24:20 PM)
We'll be adding to the the help section as we gather more information.
Sims2_BodyMod2004 (May 13, 2004 6:26:41 PM)
Are there plans to allow users to modify/add to sim meshes in the future, including importing custom-made 3D models? If so, what 3D packages are planned to be supported?
MaxisDarren (May 13, 2004 6:26:42 PM)
The plan is to add mesh export/import capabilities, but that's in the future. When we do that, we're going to do our best to make them in a universal 3D file format, so it will be tool independent.
Bubbleshine (May 13, 2004 6:26:45 PM)
Will Maxis make an Exchange for Body Shop where people can upload and download custom content?
MaxisMojo (May 13, 2004 6:26:45 PM)
Yes, we intend to add additional functionality to the Showcase so you can exchange your custom Body Shop content.
Guest (May 13, 2004 6:26:56 PM)
Will CAS in the Sims 2 look exactly like the demo most of us have downloaded?
MaxisBruce (May 13, 2004 6:26:56 PM)
In-Game Create-A-Sim will have a unique look and feel, plus animated Sims!
esim (May 13, 2004 6:28:41 PM)
Where I put any content I receive from my friends? (not sims, but clothes, for example)
MaxisDarren (May 13, 2004 6:28:41 PM)
if you get a .package file from a friend (that they copied directly out SavedSims), you can just drop that in /My Documents/EA Games/The Sims 2 Body Shop/Downloads ... when you restart Body Shop, that content will be there
Guest (May 13, 2004 6:28:59 PM)
I tried to make skins but when I went to change them, there were like 50 files to go change and I don’t have that muck time. Is there a faster way?
MaxisBruce (May 13, 2004 6:28:59 PM)
This depends on the type of content you're trying to create. For example, eye colors only have 1 file to change, whereas skin tones will give you many files. If you don't have much time, try something simple, like eye colors, or some lipstick.
Guest (May 13, 2004 6:29:39 PM)
Can you delete project folders after you're done with a project?
MaxisBruce (May 13, 2004 6:29:39 PM)
Yes - use the delete button in the "Load Projects" screen.
Bembella (May 13, 2004 6:30:33 PM)
Will the dark skinned, dark haired sims in the game be able to have afro hair types - all the ones in Body Shop seem to have straight hair?
MaxisDarren (May 13, 2004 6:30:33 PM)
The Sims 2 will have an incredible variety of hair for all types of Sims.
ananse (May 13, 2004 6:31:08 PM)
Will there be recessive genes that can "skip" a generation?
MaxisBruce (May 13, 2004 6:31:08 PM)
Yup. Hair color, skin color, eye color...
pintsize898 (May 13, 2004 6:32:12 PM)
What is the advantages of Body Shop over In-Game Create-A-Sim?
MaxisDarren (May 13, 2004 6:32:12 PM)
Well, one advantage is that you have it now Also, when a Body Shop Sim is imported into the game, you can make as many Sims as you want based on that Sim. The biggest thing is the ability to make the custom textures.
Guest (May 13, 2004 6:32:38 PM)
If You make an elf-like sim will his kids get his ears or such
MaxisBruce (May 13, 2004 6:32:38 PM)
There is a chance of this - facial features are passed from generation to generation.
Sima (May 13, 2004 6:32:39 PM)
when is the ts2 coming im tired of waiting
MaxisLucky (May 13, 2004 6:32:39 PM)
You'll have to wait until September 17, 2004 - that's the release date.
Sima (May 13, 2004 6:34:14 PM)
How do u make your own parts in the body shop!
MaxisDarren (May 13, 2004 6:34:14 PM)
I recommend checking out the tutorial ... http://thesims2.ea.com/bodyshop.php#tutorial ... it'll walk you through the steps
maxiskitty (May 13, 2004 6:34:26 PM)
If you are having technical troubles with Body Shop be sure to check out the help FAQ. We will be updating it as we get mroe information: http://thesims2.ea.com/bodyshop_help.php
maxiskitty (May 13, 2004 6:34:32 PM)
jinx!
Guest (May 13, 2004 6:34:40 PM)
-- Please ANSWER ASAP! -- What is the point of Body Shop? Will something similar be installed in TS2... or are you gonna have to upload more colors/hairstyles/faces to make different sims or will they all be in there? -- Answer ASAP! --
MaxisBruce (May 13, 2004 6:34:40 PM)
BodyShop is great for a) making sims and b) making custom clothing, makeup, skins, etc. When you install the Sims2, you'll get an updated BodyShop. If you make things locally, after the game is installed, you'll be able to use those items right away in the game. Does that make sense?
Guest (May 13, 2004 6:35:43 PM)
Will it be possible for girls to have long hair?
MaxisBruce (May 13, 2004 6:35:44 PM)
Yup - we have some great long hair styles across the ages for girls.
tlc123 (May 13, 2004 6:35:44 PM)
what an awsome tool!! would video memory effect the way makeup and such shows up
MaxisDarren (May 13, 2004 6:35:44 PM)
yes, lower memory cards might make the Sims look blurry. One way to try to improve this is to play Body Shop in Full Screen mode. Just hit ALT+ENTER.
Guest (May 13, 2004 6:36:22 PM)
when will the chat be posted on TS2 website?
MaxisLucky (May 13, 2004 6:36:22 PM)
We'll get the transcripts up as soon as we can. We not even done with the chat yet!
Guest (May 13, 2004 6:37:49 PM)
hi i am having trouble instaling the sims body shop. it said: Some installation files are corrupt. Please download a fresh copy and retry the installation. i have done this 5 times & have miss 2 days of school now. my system is 32 bit color, 520 membory & 4 GB of Membary. I downloaded from internet explore & netscape at different times. is there anyway to get this fix? or put this in the new the sims 2 cd disk. I REally need ur help PLEASE.
MaxisBruce (May 13, 2004 6:37:49 PM)
I see several ppl asking about problems downloading. Something to try is the FilePlanet mirror or the GameSpot mirror, as our site has gotten a little busy lately...
theevilwriter (May 13, 2004 6:38:06 PM)
It seems that we can't make baby skins with bodyshop. Does that mean they'll all wear the same skin like in TS1? And if so, can we still make that skin custom like TS1 too?
MaxisDarren (May 13, 2004 6:38:06 PM)
Actually, when you export a Skin Tone, you'll notice that a baby skin is included. Change that skin, and when you bring that custom skin into The Sims 2, he/she will have it.
Guest (May 13, 2004 6:39:26 PM)
How can we make bald sims?
MaxisBruce (May 13, 2004 6:39:27 PM)
We have a bald hairstyle in the game, so watch for it!
Beserker516 (May 13, 2004 6:40:44 PM)
Hey, I love The Body, shop, but what happened to the name CaSie?
MaxisDarren (May 13, 2004 6:40:44 PM)
CaSIE was a development name, but we decided Body Shop was a little more descriptive I still catch myself calling it CaSIE all the time, though.
Bembella (May 13, 2004 6:41:38 PM)
There are no glasses for kids in Body Shop - will kids be able to wear glasses in the actual game?
MaxisBruce (May 13, 2004 6:41:38 PM)
Children have glasses, it's toddlers that don't wear glasses...
Guest (May 13, 2004 6:42:07 PM)
PLEASE ANSWER! in CAS, can you choose all outfits such as pjs and bathing suits, instead of just regular clothes?
MaxisDarren (May 13, 2004 6:42:07 PM)
In The Sims 2 CAS, you will choose outfits for all these categories. We decided not to do that in Body Shop, because the upload would have potentially gotten much, much bigger. Picking all the outfits in the game is one of the joys of CAS.
DKLucca (May 13, 2004 6:42:39 PM)
Is it possible to edit a sim you created? Because every time I try to do so I end up having two similar sims.
MaxisBruce (May 13, 2004 6:42:39 PM)
Nope - you can clone, edit, save, then delete the template sim you started cloning from.
Moonchild (May 13, 2004 6:44:12 PM)
Will we be able to modify and update the sims we create now with the BodyShop that comes with TS2?
MaxisDarren (May 13, 2004 6:44:12 PM)
Yes
xsplat15 (May 13, 2004 6:44:40 PM)
what is an archetype?
MaxisBruce (May 13, 2004 6:44:40 PM)
An "archetype" is a pre-created face, basically a shortcut if you will to get to a certain look. You can choose to blend in either the full archetype or just certain areas, ie eyes, mouth, etc.
sims2 (May 13, 2004 6:45:31 PM)
Please Answer: Can we use other EDITING programs besides the Adobe and Jasc one? If so can you name a few good ones?
maxiskitty (May 13, 2004 6:45:31 PM)
There have been some great suggstions of programs to use by fellow players on the Sims 2 Board on the Sims BBS
asdsfg (May 13, 2004 6:45:58 PM)
Is the release date of sims 2 final?
MaxisLucky (May 13, 2004 6:45:58 PM)
Yup - September 17, 2004
Ratti (May 13, 2004 6:46:11 PM)
I'm having the missing mannaquin issue but my specs seem to be in line with the requirements..any solutions?
MaxisBruce (May 13, 2004 6:46:11 PM)
Try visiting the help page - chances are running in software rendering will fix you up (although it will run slower).
celtickitty89 (May 13, 2004 6:47:17 PM)
if i want an adult sim to have a beard, why does his teen self have to have one also?
MaxisDarren (May 13, 2004 6:47:17 PM)
Good question. When you're creating a Sim, the way you save them is how they will go into the game, so you really only have to worry about what the Sim looks like when you save them. There will be a way, though, to add something like a beard later on in life, if you decided not to give one to your Teen.
bluezebra1980 (May 13, 2004 6:47:34 PM)
what about sideburns? If I wanted someone to have curly hair, a goatee, and bushy sideburns, would I need to edit the hair, facial hair, or the skin to get the bushy side burns?
MaxisBruce (May 13, 2004 6:47:34 PM)
To do this, make a new custom facial overlay (beard) that includes the sideburns you want.
maxiskitty (May 13, 2004 6:47:42 PM)
15 more minutes left in the chat
simlover (May 13, 2004 6:49:05 PM)
Is there a difference between bodyshop and the normal CAS in the game? Are they the same? Is there a reason why I should get bodyshop instead of waiting for TS2?
MaxisBruce (May 13, 2004 6:49:05 PM)
You can't create custom content in-game CAS, that's what the BodyShop is for. In-game CAS is for making Sims, making Families, setting personality, etc.
Simluver (May 13, 2004 6:49:48 PM)
How much will the Sims 2 cost? PLEASE answer.
MaxisLucky (May 13, 2004 6:49:48 PM)
We have not finalized a price yet.
bluezebra1980 (May 13, 2004 6:49:51 PM)
What is the funniest item of clothing that you've made so far?
MaxisDarren (May 13, 2004 6:49:51 PM)
Bruce made the very first custom content skin. It was a pretty funny Lizard Lady with matching clothes.
Guest (May 13, 2004 6:50:04 PM)
So on body shop how will we know what the baby looks like when it grows up?
MaxisBruce (May 13, 2004 6:50:04 PM)
You can use the age button to try out the sim in different ages, in the "Build Sim" screens. That's how you know what a sim will grow up and look like.
PIGBOY (May 13, 2004 6:50:59 PM)
Will there be a tutorial on how to make custom skins?
MaxisLucky (May 13, 2004 6:50:59 PM)
We expect that fans will begin to create tutorials as they learn more about the tool.
TrixieTown (May 13, 2004 6:51:09 PM)
What about the other icon for body style, the muscle one, will we be getting that before TS2 is out?
MaxisDarren (May 13, 2004 6:51:09 PM)
The muscle skin tone is something you can never save a Sim as from Body Shop or CAS. You have to earn a muscular Sim in the game
Sim Fan 4 Life (May 13, 2004 6:51:28 PM)
Are blue eyes recessive just like in real life?
MaxisBruce (May 13, 2004 6:51:28 PM)
Yes - we actually have genetic values set on inherited traits. Keep in mind, to make sure custom items are more likely to be inherited, they get favored status.
guynick (May 13, 2004 6:52:05 PM)
Have any of you seen some of the bizzare Sim faces? Will those actually animate during the game?
MaxisDarren (May 13, 2004 6:52:05 PM)
That's a good idea ... I think we'll get a few of those and see what they look like in the "real" Sims world.
905 (May 13, 2004 6:52:20 PM)
Will there be yellow colered skins,like if you wanted to play as Homer Simpson?
MaxisBruce (May 13, 2004 6:52:21 PM)
Feel free to make one...
PerdyLilo (May 13, 2004 6:53:41 PM)
Is there a way to give a toddler a beard :-)?
MaxisDarren (May 13, 2004 6:53:41 PM)
You could try Costume Makeup
sweet.devil88 (May 13, 2004 6:53:47 PM)
When sims 2 will be ready?
MaxisLucky (May 13, 2004 6:53:47 PM)
The release date is set for September 17, 2004
Guest (May 13, 2004 6:55:06 PM)
Are you guys Happy about all the comotion of Bodyshop?
MaxisDarren (May 13, 2004 6:55:06 PM)
We are really excited to see the Sims showing up on the showcase. For so long, we've only imagined what you all would come up with. As always, you didn't disappoint.
catgrrrrrrl (May 13, 2004 6:55:14 PM)
Will the custom haircolors we make now work on the hairstyles that are in the finished game?
MaxisBruce (May 13, 2004 6:55:14 PM)
Custom haircolors you make are tied to the style you created them with. So if you want a new hairstyle in your custom color, you'll have to make that when the finished game comes out.
maxiskitty (May 13, 2004 6:56:16 PM)
Five more minutes
JohnEZ (May 13, 2004 6:57:44 PM)
Why is BodyShop such a huge file? Did it really need to be that big?
MaxisDarren (May 13, 2004 6:57:44 PM)
The vast majority of the download size is content, such as the clothing and hair. It may not seem like we included a lot, but just those assets made the file that big. It's worth it though, when you see how beautiful the Sims are in the game!
simlover (May 13, 2004 6:58:35 PM)
thanks for answering my question bruce!!!! your my idol
MaxisDarren (May 13, 2004 6:58:35 PM)
Bruce is my idol as well. I hope to be like him when I grow up.
Deckmaster (May 13, 2004 6:58:52 PM)
Why are the clothing files so large? 3mb each that's takes a lot of space on the hard disks.Can't you make them smaller??
MaxisBruce (May 13, 2004 6:58:52 PM)
Some are bigger than others - it all depends on what's inside. Things like custom skintones or hairtones have many textures - other things, like makeup, have only one, so they are smaller.
WackiCracka1 (May 13, 2004 6:59:34 PM)
Will we be able to put acne on our sims faces?
MaxisBruce (May 13, 2004 6:59:35 PM)
Yup - we even have zits in the game...
MaxisDarren (May 13, 2004 7:00:25 PM)
I think zits is a really good way to close this chat out ...
MaxisBruce (May 13, 2004 7:00:44 PM)
Great questions! Thx for all the neat sims up on the site, you guys are great!
MaxisDarren (May 13, 2004 7:01:03 PM)
Thanks for downloading Body Shop
MaxisDarren (May 13, 2004 7:01:15 PM)
we'll keep watching the Showcase and the fan sites!
maxiskitty (May 13, 2004 7:01:36 PM)
That wraps up today's chat... we love what we are seeing you guys do on the showcase (even if the creepy Sims scare me) Have funa dn keep those Sims coming!
Op 11 mei werd De Sims 2 BodyShop vrijgegeven aan het publiek. De volgende dag waren er al meer dan 1000 Sims gemaakt en geupload naar The Showcase! Download Bodyshop vandaag nog en upload jouw eigengemaakte Sims.
Using The Sims 2 Body Shop, create a Sim of yourself, and upload it to the showcase. Then post a link to it in MaxisKitty's Thread Of The Day.
With a release date officially announced (Sept. 17th, FYI) and the game-tastic Electronic Entertainment Expo in full swing, The Sims 2 has been popping up all over lately. Check out some of the Sims 2 articles and interviews below.
Neil Young on the Future of The Sims
The Sims are all grown up, with a sequel on the way to the PC and a whole new console franchise in the works. We talk to the new General Manager of Maxis, Neil Young, about what the company is up to.
The last few years have been huge for Maxis, the company that started a gaming phenomenon with The Sims. The original franchise is booming, despite some hard lessons learned from the massively multiplayer version, and the game series is reaching out to a whole new audience with a series of console games. And more is on the way! Neil Young recently stepped up to become the General Manager of the company. GameSpy sat down to talk about what the future holds for Maxis and the Sims.
GameSpy: Thanks for taking the time to talk with us during a busy part of the year, and congratulations on the new position! Maxis has a pretty full plate right now, so let's talk about all the franchises you've got in the air one by one. First up: The original The Sims. With Sims 2 speeding to completion, will we see any more expansions to the original Sims?
Neil Young: There are no more expansion packs for the original are planned right now, but our sense is that player created content for The Sims will continue to flourish on www.thesims.com exchange, which we're of course going to continue to support and take to the next level for The Sims 2.
GameSpy: Sales for the expansions were huge all during the product's life. But, how can you tell when you've released 'one expansion too many?' Was Maxis ever worried about that?
Neil Young: Each expansion pack has focused on a most requested feature from fans, like going on vacation, and having pets. They have all been a top sellers and the fans kept asking for more, so we provided it! The Sims had many unique opportunities and avenues to explore whether it was taking your Sims downtown in Hot Date or finally giving your Sims their own pets. Every expansion pack was filled with more content than the previous and we had a talented team working to make each one a success.
GameSpy: Do you think that the Sims audience will embrace the sequel, or will the original continue on its own momentum for several years? How has the core audience been reacting to the sequel so far?
Neil Young: I'm sure that the new audience will embrace The Sims 2 It's really an incredible game with so many new features and elements that really take the Sims into a whole new dimension of realism. Our Sims fan community is eager to experience The Sims 2. We provide weekly updates on screenshots and news at TheSims2.com. I'd hope that we'd continue to attract people to the world of the Sims from multiple places.
GameSpy: So let's talk more about Sims 2. Do you think it has the 'magic' that made the first one such a hit?
Neil Young: The thing that's so exciting to me about Sims 2 is that it's not just that it has the magic of the original but it has this extra dimension that makes the Sims seem so much more real. They really have more than just basic needs, they now have wants, dreams, fears, and memories. They can have children, pass on their DNA to their offspring, grow old and eventually die. It just adds a whole different dimension to them. This coupled with the ability to create and build almost any home, populate neighborhoods, as well as design and evolve your Sims infinitely really makes it an incredibly rich and infinitely variable experience. It's very exciting.
GameSpy: Part of the lasting appeal of the original Sims was how the online community contributed so much downloadable content. What are you doing to encourage that this time around?
Neil Young: Access to custom and community created content via The Sims Exchange is now integrated into The Sims 2 and is only a click or two away so users will easily be able to access it. We've also really tried hard to enable users to more easily create new content whether that's stories via the built-in blogging functionality, the movie and screen capture tools, and through The Sims 2 Body Shop. That last component is actually being released on May 11th and is a stand alone tool for content creators to design unique and diverse Sims that players can use in The Sims 2 and share with others. By the time the game is released, we hope to have thousands of pieces of player made content available to download and use in the game on day one.
Overall, our community means a great deal to us and they play a major role in our development process. We are constantly impressed by the content these creative fans have made for the games.
GameSpy: Do you think casual users will be able to get used to the 3D camera?
Neil Young: Yes and we're doing everything we can to make sure that the camera is easy to use. In addition to the full camera control that you'll have there are a number of preset cameras that the user can select that allows you to very easily select a basic set of views that'll feel familiar to Sims players.
GameSpy: Judging by the screenshots, Sims 2 has an unreal amount of furniture, decorative objects, landscaping, and architecture in tons of different styles. It must be intimidating to create so much content! Do you have a huge team? Who comes up with all the ideas?
Neil Young:: Yes, there certainly is a lot of content, and the object team is quite large right now. The way The Sims 2 works is that each element is a separate object and almost everyone at Maxis contributes to the design- I think that one of the greatest strengths of Maxis' products is object orientation as it allows us to harness the creativity of almost everyone here.
GameSpy: In recent years the Sims franchise has also -- pardon the pun -- "Busted Out" on console systems. How well have the console games done vs. the PC ones?
Neil Young: The PC act is a hard one to follow - We've sold 34 million units worldwide of The Sims franchise on PC and I'm not sure that any console game has done even that well. That said, we've been very, very happy with the performance of the console games - They've touched many millions of people and we hope to continue and expand that with The URBZ: Sims in the City (working title - ed.) due out this fall.
GameSpy: That was going to be my next question! Let's talk about The URBZ (or whatever the final will be called.) What have you learned about the previous Sims console games that you're applying here?
Neil Young: A lot of the same people that built the console Sims products are working on The URBZ, so we certainly get the benefit of their experience - Whether that's in understanding the underlying simulation or how it and the game's pacing and structure need to differ for the console from the PC. We're certainly building from that basis of knowledge.
GameSpy: You'll be debuting The Urbz at this year's E3. What really sets it apart? What's going to bring fans back even if they own the other Sims games?
Neil Young: I think that there's a few things that we hope will appeal to fans and new players alike. The first and most obvious thing you'll notice is the look, sound, and pacing of the product. It just feels like a different game with a familiar center. Once you get past the new look, the sexier Sims, now living in the city there's a whole new meta game about reputation and influence as well as a whole host of microgames that are integrated into the objects. There'll be a whole lot of "new" to see by the time The URBZ ships in November.
GameSpy: Let's move on to Sims Online. It isn't even listed on the front page of Maxis's site anymore. Is the company still actively involved in the product's ongoing updates?
Neil Young: The ongoing updates to TSO are handled by EA's Online division and there are a group of people who worked on the original game working on maintaining and advancing the product. We remain committed to TSO and, in particular, I think that there's a lot more life left in TSO.
GameSpy: What have you learned from Sims Online?
Neil Young: I think that the biggest lesson is that time requirement is a more important decision for mass-market gamers than subscription fee. The subscription fee informs an expectation about time requirement and that in turn affects the purchasing decision of the customer. I think from a game design standpoint we learned a lot about what makes a successful online experience.
GameSpy: Will we be seeing any more massively multiplayer -- hey, even plain ol' online multiplayer -- games from Maxis in the future?
Neil Young:We're not working on any new Massively Multiplayer products, although we're looking closely at how we can build games that connect a massive number of players together in new ways.
GameSpy: We can't forget SimCity. Did SimCity 4 meet expectations? Are any more expansions planned?
Neil Young: SimCity 4 was a big hit for us and was a top seller on the PC charts in 2003. We also released SimCity 4 Rush Hour in 2003, our first expansion pack for the SimCity franchise. In addition, we shipped SimCity 4 Deluxe Edition in 2003, which included both SimCity 4 and Rush Hour.
That said, I think we all feel that it's time to take a fresh perspective on SimCity and you should look to something from us in this regard in the future.
GameSpy: Mnnn... SimCity 5. Is anything in the works yet, or are you letting that one simmer for a couple of years?
Neil Young: You'll have to wait and see...
GameSpy: Any plans to create a SimCity-like game for console gamers?
Neil Young: We haven't announced anything yet.
GameSpy: Game Designer Will Wright still plays a major role in the company. What's he spend his time on these days? What's he got cooking for us next?
Neil Young: Will is involved in everything that Maxis does to some degree. Right now, he's working on his next project.
GameSpy: And along those lines, what's next from Maxis? What do you guys have in store for your fans in the years to come?
Neil Young: Aside from Will's next project, we're really excited to begin broadening The Sims from the people simulator product into a category with a number of products that have Sims inside. We believe pretty strongly that games with underlying simulations that have the flexibility that an object orientation allows in terms of incremental and user created content will be a fixture of the future of games - We're excited to be a part of that future.
GameSpy: Thanks for taking the time to chat with us and good luck at this year's E3!
By Dave Kosak
Nieuwe BodyShop screenshot van GameSpy!